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https://www.syntaxboom.com/forum/index.php?topic=96

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Baggey

2025-09-24, 17:57:11
They'll be using Expanding foam to glue bricks together next  :-X

Dabzy

2025-09-24, 06:09:52
You can also get the expanding foam post fix, but, I wouldnt trust it really, especially where I live on the side of a valley and when the storms blow in the right direction, whistling down the valley, nowt is safe!

Baggey

2025-09-23, 08:53:01
That Postcrete stuff is amazing. I never know how much water to add. May be i should read the Instructions  ;D 

Dabzy

2025-09-22, 21:33:46
Cannot beat a breaky uppy mode, saves the hand cramps and chipped knuckles knocking ten bells out of a chod of conc with a hammer and chisel.

GfK

2025-09-22, 21:28:44
I have a massive JCB drill with a concrete breaky uppy mode which has got me out of jail free a couple of times replacing rotted fence posts that has been concreted in.

Amon

2025-09-22, 19:23:30
What about Roly?

Dabzy

2025-09-22, 19:22:35
Putting my 2 deckings in.... I've dug enough post holes to last me a life time... I feel sorry for the future poor sod who may want to shift'em... Like most things I do, I tend to go over the top, and as such, I've probably got shares in postcrete! :D

GfK

2025-09-22, 19:10:57
Round is a shape.

Baggey

2025-09-22, 19:04:49
Consult a qualified electrician for compliance with BS 7671 and local building Regs! Avoid areas where future digging is likely. ;)

Jackdaw

2025-09-22, 18:18:24
That depends on where the cable is to run. Minimum depth in a garden in 450mm. Under pavements 600mm.

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Recent

Conflict 3049 - free RTS game (built with C# and raylib)

Started by Matty, Jun 10, 2025, 03:54 PM

Previous topic - Next topic

Matty

Those DLLs get put there when I compile c# - that's what happens when I ask to do a stand alone executable - I have no idea if they're all truly necessary but the c# SDK puts them there when I hit "compile"

Matty

Naughty Alien - I've uploaded a version without the dlls and a larger executable instead - if you...or someone can test it to see if it runs on your machine okay that would be great.

Same game, just compiled with different settings, that I know work on my machine but no idea how it goes on another's.


Naughty Alien

..is it same link? If you can share link with modified package ill try..

Matty


Naughty Alien

..this is how it looks like and it seems it works just fine..

Matty

Thanks Naughty Alien, glad to know that.

Thanks for trying it out for me. I'm glad a stand alone executable without all the dlls works fine. (Also glad it runs well on your PC)

Naughty Alien

..i think, you should really expand this in to some nice, complete game. It does look like StarCraft a lot..

Matty

It's a good idea, but I'm wary of "biting off more than I can chew" - it's hard enough for me to polish just this few scenarios let alone a whole game of greater length.

Level design isn't my strong point - so if I made a longer game with a campaign it wouldn't be as strong in the game play as if I simply made one level and tried to do it as best I can (which is what i'm doing here)

Matty


Steve Elliott

@ Matty, why not keep the overhead view always? The simple models look best from that angle.

Matty

Personal preference, and to me they look good probably because the last 3d games I played were on the original Xbox in the early 2000s so I have no idea how advanced things have gotten.

Steve Elliott

Personally I think it dates your game when you zoom in. From above the game looks impressive, like the Command & Conquer style games that were popular (and could be again) but in true 3d.

Matty


Matty

I made some changes to the lasers and a handful of other little things....

An updated video.

I haven't updated the screenshots yet though.


Matty

To anyone who has played the game (link https://matty77.itch.io/conflict-3049 ) - unless I'm mistaken it's pretty obvious how to play if you've played an RTS before: left click/drag select to select units, right click to move, move mouse to edge of screen to scroll map, click on mini map...all the inputs are as far as I can tell fairly standard for an RTS...and the options presented by the buildings are fairly limited "build units/upgrade" - so unless I'm really mistaken no one should be confused by 'how to play' -

I mean:

controls are standard.

enemies arrive after under a minute from the edge of the map.

your troops shoot them, the enemies die.

enemies shoot you, your troops/buildings die.

if all your buildings die...game over.

I can't see how that could possibly confuse anyone, especially not people who regularly play games and RTS games.