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https://www.syntaxboom.com/forum/index.php?topic=96

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Baggey

2025-09-24, 17:57:11
They'll be using Expanding foam to glue bricks together next  :-X

Dabzy

2025-09-24, 06:09:52
You can also get the expanding foam post fix, but, I wouldnt trust it really, especially where I live on the side of a valley and when the storms blow in the right direction, whistling down the valley, nowt is safe!

Baggey

2025-09-23, 08:53:01
That Postcrete stuff is amazing. I never know how much water to add. May be i should read the Instructions  ;D 

Dabzy

2025-09-22, 21:33:46
Cannot beat a breaky uppy mode, saves the hand cramps and chipped knuckles knocking ten bells out of a chod of conc with a hammer and chisel.

GfK

2025-09-22, 21:28:44
I have a massive JCB drill with a concrete breaky uppy mode which has got me out of jail free a couple of times replacing rotted fence posts that has been concreted in.

Amon

2025-09-22, 19:23:30
What about Roly?

Dabzy

2025-09-22, 19:22:35
Putting my 2 deckings in.... I've dug enough post holes to last me a life time... I feel sorry for the future poor sod who may want to shift'em... Like most things I do, I tend to go over the top, and as such, I've probably got shares in postcrete! :D

GfK

2025-09-22, 19:10:57
Round is a shape.

Baggey

2025-09-22, 19:04:49
Consult a qualified electrician for compliance with BS 7671 and local building Regs! Avoid areas where future digging is likely. ;)

Jackdaw

2025-09-22, 18:18:24
That depends on where the cable is to run. Minimum depth in a garden in 450mm. Under pavements 600mm.

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Recent

Conflict 3049 - free RTS game (built with C# and raylib)

Started by Matty, Jun 10, 2025, 03:54 PM

Previous topic - Next topic

Matty

I'll leave it on itch.io exclusively for the moment for a simple reason:

On itch my game is above average quality.

on Steam my game would be below average quality.

There's also less hoops for both developers and users to jump through on itch.

Tom


Matty

Game Link: https://matty77.itch.io/conflict-3049

The latest download has only one minor change - collisions are detected a bit better between the units and the groups of rocks/foliage. But I grew tired of it sitting on my hard drive when I knew the version on itch.io was one build behind what I had on my PC...so they're the same now.

Here's a video of what happens when you press F5 during gameplay instead of just playing the RTS normally. I enjoy this view, it may not look as good as modern games but I still enjoy watching a battle like this:


Matty

Unfortunately, I'm stuck with the problem that no matter how hard I try it still looks like a collection of "programmer art" in terms of its style. The content may be high quality place holder art, but it still looks and feels like programmer art.

I haven't got the resources to pay a proper artist and I know not in 10,000 years will I be good enough to make the art style feel like a proper commercial quality game.