Main Menu

News:

SyntaxBoom, now with pwetty syntax highlighted code boxes! \o/ 

https://www.syntaxboom.com/forum/index.php?topic=96

Shoutbox

Dabzy

Today at 12:29:03
:D

GfK

Today at 12:25:54
How long til you can have the op to remove the mop handle from your arse? 😁

Dabzy

Today at 11:30:13
Anyway, she found the prosecco and choccies in the bucket, and was over the moon with the setup, and I got a big hug for my effort! Hehehe

Dabzy

Today at 11:28:43
Well, she loved it, when I her the mop and bucket she was like "Dabz, what the hell?", and I said "I'm thinking ahead Glenda, see, your getting on a bit, and if you inadvertanly do a wee on the kitchen floor... Voila, your sorted" :D

GfK

2025-10-18, 17:45:33
My mop and bucket was £30. 🤨 It's a Vileda one and you stick it in the bucket and press a pedal with your foot and it spins round and dries the mop out AND IT'S BRILLIANT! 👌

Dabzy

2025-10-18, 16:19:35
Oh, I can give you a tip right now, no need to wait... Ahem... Pay someone a fiver to do it, even the bucket was a chew! :D ;)

Jackdaw

2025-10-18, 16:04:05
Well if the occasion should ever arise, where I need to gift wrap a mop and bucket. I know where to get tips from ;)

Dabzy

2025-10-18, 14:24:38
Has anyone ever tried to wrap up a mop? Never again! :D

Dabzy

2025-10-18, 12:17:43
Lol, not the ones from Poundland! :D Anyway, I've got a nice box of chocolates and a Prosecco to go in the bucket! ;)

Jackdaw

2025-10-18, 11:18:06
@Dabzy I think they will appreciate it. Have you seen how much it can cost for a good mop and bucket set in this day and age.  I can buy a bottle of Blonde chocolate cream liqueur for less at ASDA.

Members
Stats
  • Total Posts: 1,828
  • Total Topics: 226
  • Online today: 20
  • Online ever: 232 (Oct 08, 2025, 09:18 AM)
Users Online
  • Users: 0
  • Guests: 4
  • Total: 4
Welcome to SyntaxBoom. Please login or sign up.

Recent

AGK Classic and Vulkan

Started by Zaxxan, Jul 13, 2025, 04:59 PM

Previous topic - Next topic

Zaxxan

I didn't think this would be possible but I have just built a version of Classic that supports Vulkan. There's life in Classic yet, retired far too early. Not the best screen shot as I had to resize it quite a lot to upload it but if you squint you should be able to make out vulkan.


Zaxxan

I've uploaded a video that shows the Vulkan rendering in action:

https://www.youtube.com/watch?v=XNQIHJFmKM0

Qube

Nice one!. Go AGK Classic ;D

Is there a reason why the FPS is the same between OpenGL and Vulkan?. I guess you won't see a difference until a more complex scene is drawn?

Zaxxan

#3
Probably because Vsync is on and my monitor is 75Hz. I'll turn it off and do another test :) I might need to use a more demanding game as well.

Classic also uses the same commands as Studio now as well.

Zaxxan

#4
Ive just done a new Studio build and added the Geany IDE to it so that there is a choice of Studio, Classic and VSCode IDE's. They all use the same compiler, interpreters, broadcaster, help files etc. so from a code maintenance perspective it will be easier to maintain. Any changes to Studio will now be available in the Classic.


Qube

Great work in merging studio with the classic IDE.

On MacOS I've managed to build the compiler, player and the libs but the IDE has been a big no-no. Looks like the MacOS IDE is built with different SDK versions and specific compilers. I didn't really think of an alternate IDE / Editor for the Mac side.

The big downside is that the starting with MacOS 28 then there's no more Rosetta 2, meaning no x86_64 apps and ARM64 only. So one way or the other other I'll have to sort out some form of IDE/Editor so I can continue to use AGK. Too old and grumpy to learn another BASIC language for 2D games :P 

Zaxxan

Lee said he's working on the Mac update, I think he wants to release the Windows and Mac updates at the same time. I can build the Windows and Linux versions OK but no experience of the Mac. I assumed you would use Visual Studio (if it's available?) on a Mac and just build the solution. It all sounds a bit of a nightmare on the Mac tbh.

Qube

On Mac you use Xcode and not Visual Studio (it's been dumped on Mac but VS Code still exists).

A zillion and one errors presents itself when you try to build on MacOS. It's not a straight forward as you'd hope and needs quite a bit of updating for compiling on the latest SDK's.

It's a on/off project for me to build the IDE for ARM64 and I am getting there slowly. Fixed quite a few compile errors last night where definitions into the code had to be made.

If Lee gets it all sorted first then great but I'm plodding along as within two years the AGK IDE won't work on the latest MacOS versions once they remove the Rosetta layer.

Baggey

QuoteOn Mac you use Xcode and not Visual Studio (it's been dumped on Mac but VS Code still exists).

You say that as if Xcode is no good and VS Code is better  ::)
Running a Pc that just aint. Faster nough. I7-4Ghz, 32Gb Ram, 4Gb Nvidia, 2 x 1Tb SSD's, 2 x 24" LCD's

RETRO everything!

Jesus was only famous because of his Dad

Jackdaw

Quote from: Baggey on Jul 25, 2025, 07:21 PM
QuoteOn Mac you use Xcode and not Visual Studio (it's been dumped on Mac but VS Code still exists).

You say that as if Xcode is no good and VS Code is better  ::)
He didn't say that.
He's said that they've dumped Visual Studio for Mac. But Visual Studio code is still available for the mac. Visual Studio Code is totally different to Visual Studio.

You cannot do any meaningful programming on a mac without xcode or the xcode command line tools installed.
If you've dug yourself into a hole. Just keep digging. You're bound to come out the other side eventually.

Baggey

Quote from: Jackdaw on Jul 25, 2025, 08:19 PM
Quote from: Baggey on Jul 25, 2025, 07:21 PM
QuoteOn Mac you use Xcode and not Visual Studio (it's been dumped on Mac but VS Code still exists).

You say that as if Xcode is no good and VS Code is better  ::)
He didn't say that.
He's said that they've dumped Visual Studio for Mac. But Visual Studio code is still available for the mac. Visual Studio Code is totally different to Visual Studio.

You cannot do any meaningful programming on a mac without xcode or the xcode command line tools installed.

A system i havent tried. I know there are tutorials on how to get it on a x64 PC. May be next time im bored ill see if i can get it booting. ;D
Running a Pc that just aint. Faster nough. I7-4Ghz, 32Gb Ram, 4Gb Nvidia, 2 x 1Tb SSD's, 2 x 24" LCD's

RETRO everything!

Jesus was only famous because of his Dad

Jackdaw

Quote from: Baggey on Jul 26, 2025, 07:09 AM
Quote from: Jackdaw on Jul 25, 2025, 08:19 PM
Quote from: Baggey on Jul 25, 2025, 07:21 PM
QuoteOn Mac you use Xcode and not Visual Studio (it's been dumped on Mac but VS Code still exists).

You say that as if Xcode is no good and VS Code is better  ::)
He didn't say that.
He's said that they've dumped Visual Studio for Mac. But Visual Studio code is still available for the mac. Visual Studio Code is totally different to Visual Studio.

You cannot do any meaningful programming on a mac without xcode or the xcode command line tools installed.

A system i havent tried. I know there are tutorials on how to get it on a x64 PC. May be next time im bored ill see if i can get it booting. ;D
I wouldn't bother. Getting it to work on a x86 PC is a lot of work.

You have only two choices:
  • Build a Hackintosh. Which can cost as much as a iMac Mini.
  • Use a virtual machine. Which is hit and miss and painfully slow.

In both cases you need a copy of macOS, which can only be acquired by using a Mac running macOS. You can either annoy a friend that has a mac, or download it from some random website, but you never know what else it contains.

So the only real option is to buy a iMac.
If you've dug yourself into a hole. Just keep digging. You're bound to come out the other side eventually.

Zaxxan

#12
Lee thinks it's great that the Geany IDE works in AGK Studio. Initially I'll include a modified compiler in the Studio Steam build which is required for Geany to work and then make the Geany IDE folder available via the DBS github page for people to try. If everything works OK it may then become part of the Studio Steam install.

I doubt it will be in the pending Steam release so ptobably the next release. This will give me more time to fully test everything.

Qube

I 100% agree with that ;D Would be great to have the option to use Geany as many preferred the way it listed functions / variables in a list on the left rather than in a drop down box.

Zaxxan

I now have the Geany IDE working in Studio just by copying the Geany folder into the Studio install folder, no modification is required to the Studio install.

The Geany IDE uses a modified Studio compiler which is included in the Geany IDE folder and then it uses the Studio interpreters and libraries, help files, examples etc.

This will hopefully be included in the Steam release of Studio in the future.