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Languages & Coding => Other Languages => Topic started by: Amon on Oct 14, 2025, 12:22 PM

Title: Monkey2 - How do I load and draw animated images?
Post by: Amon on Oct 14, 2025, 12:22 PM
I've searched but can't find anything on this. Can anyone help. I'm using Monkey2.
Title: Re: Monkey2 - How do I load and draw animated images?
Post by: Dabzy on Oct 14, 2025, 04:00 PM
I cannot really remember if I'm honest... Been a long time... But ImageStrip pops to mind, as in, load an anim image as a normal image, then use ImageStrip to chop it up.

Bare in mind, this might of come from using something else like and not Monkey2! :D

Dabz
Title: Re: Monkey2 - How do I load and draw animated images?
Post by: Amon on Oct 14, 2025, 04:18 PM
Thanks Dabz but I think that was Blitz3D. :)
Title: Re: Monkey2 - How do I load and draw animated images?
Post by: Dabzy on Oct 14, 2025, 04:27 PM
Not a scooby doo then! :D

Only idea then really is to load the image, and then check if you can grab a portion (frame) in the image and save it in an array (Of images)

If you know what I mean.

Dabz
Title: Re: Monkey2 - How do I load and draw animated images?
Post by: Amon on Oct 14, 2025, 04:29 PM
I do. Gonna give it a try now.