(https://i.imgur.com/Ulr9OlO.jpeg)
Is this image or actual screenshot of 3D level? Looks fantastic..
this is a map i made in quake 2
i used special methods to create effect that made quake 2 look
like it has better graphics than it had.
like glowing lava.. and so on
took me half year to make this map
when making maps was in 2D and each time you wanted to see in 3d
you had to compile for 10 mins in fast mode.
this map also had lots of mechanism that never been seen on other quake maps..
i actually invented complex things.
i had plans to make amazing quake 2 maps with EnGenius ideas back than. but sadly i missed my boat on this to impress with my originality.
but now i have a new goal that will effect everyone here
i am a great fan of 'quake 3'
https://www.youtube.com/watch?v=DktldmPHo88
:D
your original map looks good 👍
do you know that '3d world studio', a map editor very similar to quake map editor (with csg modeling operations), was created by 'Josh K' from blitzbasic ? and it exports in b3d.
Quake 3 was also Great
Ah man I recall making maps using CUBE/Sauerbraten those were the days.
solid looking map.
I uploaded a video of my full map.
https://youtu.be/i1uWqCaFZck
Quote from: Hardcoal on Jul 20, 2025, 09:14 AMI uploaded a video of my full map.
Simply awesome and in Blitzmax as Well! ;D
Quote from: Baggey on Jul 20, 2025, 01:44 PMand in Blitzmax as Well!
where does it say that ?
not sure...
but possible, seing what Krischan has already managed to render. (the 'ORCS' demo)
Its not in blitzmax. Its quake 2 Game.
I made this map using Quark army knife
if i remember correctly, Krischan has managed to import maps made with a quake map editor (netradiant),
here :
https://archive.blitzbasic.org/forums/community-showcase/108106.html
maybe you could do something similar to make maps for your own game, and really render them in blitmax + openb3d!
Looks good, could use some higher resolution textures.
Video problem, maybe it was my media player but: From 2:22 onwards it's just a black screen with music playing.
QuoteVideo problem, maybe it was my media player but: From 2:22
ye i need to shorten the video..
the textures are quake2 resolution.. nothing can be done..
ive moved on..
@Hardcoal
You use Quark army knife. How do you like it?
Have you heard of Trenchbroom?
i used to love quark army knife , never heard of trenchbroom
gonna check it.
quark army knife is the best quake 2 editor back than..
i tested them all
@Hardcoal,
I guess I should explain myself!
I normally use TGE 1.4 to create my games, and Quark Army Knife was the only level (map) editor that I found that could do what I wanted for a fair price. Then someone introduce me to Trenchbroom, and I like that program much bettor. Now that I am using Godot, plus I plan on adding either O3DE or CRYENGINE to my repertoire, I use that as my main map editor. It exports to quake map file formats as well.
Quote from: RemiD on Jul 20, 2025, 09:13 PMif i remember correctly, Krischan has managed to import maps made with a quake map editor (netradiant),
Correct, but it was for Q3 BSP. I've also written a tool in Blitzmap to read a BSP and render a command map from it complete in Blitzmax. But I could NEVER find out how to render a patch, so I always had to render the BSP with -patchmeta to "bypass" this :P
See here for the ETCC tool, Download link in the description, but the tool maybe won't work from the scratch as it was written in Blitzmax OS and MiniB3D - I started a rewrite in OpenB3D but never finished it.
For comparison: the same map ingame in action
I have also created a (currently stopped) game project which uses OpenB3D and shaders, which uses this method to load and render BSP maps for a RPG game. Even created an editor to write 3D MAP files for Radiant from a 2D map.